I think I realized that having now used it. That way your motions are still tracked in that virtual theater so it can be a little more comfortable. The only other thing of note for me using vorpX has been that many games don’t really handle full positional tracking, it’s really just head look (you can look right and left, up and down and cocking the head but not leaning forward and back or moving side to side or up and down.) This can cause VR sickness, or at least discomfort, for me but you can kind of work around that a little by running in the big screen mode and just moving the screen closer to fill your field of view more. That’s really up to the modding community for those particular games, however, not really a vorpX thing, I don’t think. GTAV, in particular, has someone already working on exactly that, for example, and some folks have done similar for Skyrim but I want to say that in both cases they were done for the Raze Hydra, maybe? That kind of work should be translatable to the Vive controllers, though. However certain games could potentially be modded to allow motion controls. The only thing about the Vive that might be different would be use of the controllers, which I can’t really see how Ralf would ever be able to implement that within vorpX. After it’s started, run the desired game. All you need to do is to follow this simple steps, and you will be able to enjoy every VR game. FYI, the compatibility list would be the same no matter what platform you were using, Rift or Vive. This tutorial will guide you how to successfully install and use vorpx on the HTC Vive.
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